{
  "version": "teaching-2026-10-17-v1",
  "status": "全部数值为教学假设；不是三角洲配置或运营预测",
  "days": 20,
  "players_per_group": 60,
  "raids_per_day": 2,
  "seeds": [101,102,103,104,105,106,107,108,109,110,111,112],
  "groups": [
    {"name":"低熟练","p":0.40,"cash":220000},
    {"name":"中等","p":0.55,"cash":300000},
    {"name":"熟练","p":0.70,"cash":400000}
  ],
  "prices": {"light":40000,"standard":100000,"ammo":100,"med":1000,"parts":2000,"treasure":1000},
  "kits": {
    "standard":{"ammo":90,"med":2,"loot_mean":110,"parts_mean":4,"ammo_loot":20,"p_add":0},
    "light":{"ammo":60,"med":2,"loot_mean":50,"parts_mean":2,"ammo_loot":12,"p_add":0.12}
  },
  "daily_cash":12000,
  "safe_treasure":8,
  "loot_cv":0.50,
  "gear_recovery":0.40,
  "trade_tax":0.05,
  "npc_gear_resale":0.40,
  "npc_standard_daily_limit":180,
  "craft_parts":4,
  "craft_fee":2000,
  "craft_ammo":100,
  "goal_cash":240000,
  "goal_parts":24,
  "goal_reserve":220000,
  "activity_start":8,
  "activity_end":14,
  "activity_asset_threshold":300000,
  "activity_ammo":180,
  "activity_med":4,
  "targets":{"medium_standard_min":0.80,"low_standard_min":0.65,"outage_max":0.01,"goal_medium_min":0.40,"goal_medium_max":0.80,"event_lift_min":0.05,"post_outage_increase_max":0.02},
  "rationale": {
    "prices":"以10万标准耐用品为计价锚，轻装为其40%；方便解释补购与损失，不对应真实枪甲配置。",
    "p":"覆盖低、中、高三档条件撤离表现；只是设计压力范围，未证明装备或熟练度的因果效应。",
    "initial":"现金约支持2—4套标准耐用品；每人另有1套标准装备，期初资产分开记录。",
    "loot":"环境标准路线均值11万宝物，CV0.5；轻装恢复路线5万。需要用同地图、同目的完整出击样本校准。",
    "craft":"4材料可NPC卖8000，加2000制作费，产100发替代购入成本10000；净替代收益0，用于观察渠道替代，不预设套利。",
    "goal":"240000现金相当于20天×每天12000固定补给，再加24材料；日常消耗外需留22万现金，未积足则推迟成长。",
    "activity":"每份180发+4药，恰好覆盖2次标准行动消耗，固定价22000；日8—14发放，前一天至少出击1次且每日补给到账后的现金与物资固定估值低于30万。",
    "market":"只模拟标准/轻装耐用品玩家间成交；固定价、5%费率、NPC标准装备每日180套均为教学机制。无内生价格发现，不能推定实际通胀。",
    "target":"65%/80%等为本轮明确提出的设计目标，非官方指标或行业标准；结果不符时保留失败。"
  }
}
